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IAMDOOM
POPULATION — YEAR 0 TO 1PERFORMANCE / MEMORY / RECORDDAY 0WINTER 1YEAR 20SURVIVAL IS INSUFFICIENTFIG. 20POPULATION, THEN CULTURE

Scenario

Station Eleven

Ninety-nine percent. Then twenty quiet years.

The flu took almost everyone in a fortnight. What is interesting is year twenty — small settlements, a travelling theatre company, and the discovery that survival was the easy half and meaning was the hard one.

What kills you

The first winter, then meaninglessness.

Rules

  1. 01Find people. Alone is a slow ending.
  2. 02Learn one thing others need.
  3. 03Keep something beautiful. It is not a luxury.
  4. 04The first year decides the next twenty.

The kit

5 items

Twenty years in, electricity is something you make personally or not at all.

Power

Hand Crank Generator

Turns effort directly into a small current. Tiring, and completely independent of weather.

Because survival is insufficient, which is the entire point of the story.

Absurd

Acoustic Instrument

Needs no power and gives a room something other than the situation to attend to.

The internet is gone. Somebody has to remember how to do things.

Reading

Practical Skills Manual

Repair, construction and improvisation in one reference. Worth reading before it is needed.

Outlives you, works on any fire, needs nothing that can run out.

Water & food

Cast Iron Skillet

Cooks on any heat source including an open fire, and lasts generations. Seasoning is maintenance, not decoration.

Clothing is not being manufactured any more. Someone in the settlement has to.

Tools

Sewing Machine Manual

A treadle or hand-crank machine that sews without power. Slow, and entirely independent of a grid.

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