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CONTACT VOLUMEORIGININCURSIONT+0 DISBELIEFT+4HFIG. 01INCURSION GEOMETRY

Scenario

Avengers: Doomsday

Two worlds are trying to occupy the same address.

An incursion is not an invasion. Nothing arrives, nothing lands, and there is nobody to negotiate with — two realities have simply begun overlapping, and physics is resolving the argument the only way it knows how. It presents locally as buildings that are in two places, compasses that disagree with themselves, and about four hours of warning that most people will spend filming it.

What kills you

Geometry, and the four hours you spend not believing it.

Rules

  1. 01Trust the instrument over the window. The window is compromised.
  2. 02Move away from dense structure. Overlap concentrates where mass does.
  3. 03Anything that needs a satellite is already lying to you.
  4. 04Four hours is enough time to be forty miles away. Use it.

The kit

5 items

When the sky stops agreeing with the ground, a needle that only knows magnetic north is the last honest instrument you own.

Every network runs through infrastructure that is now in two places at once. This one runs through your arm.

Navigation that cannot be edited by whatever is happening to the satellites.

Four hours of warning is generous, and entirely wasted if it is spent deciding what to pack.

In a city where two street plans are overlaid, being found matters more than finding your own way.

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