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IAMDOOM
DUCT ACCESSNO EXITPRESSURISED VOLUME — SEALEDCREW 7 · TRACKED 1FIG. 09DECK PLAN — PURSUIT

Scenario

Alien

There is one of it and no way off.

A sealed structure, a small crew, and something aboard that is better at this than all of you. The corridors have not changed. The problem is that they now have a second occupant and only one of you knows the route.

What kills you

Something patient, in a space you cannot leave.

Rules

  1. 01Never split up to cover ground faster.
  2. 02Seal behind you, always.
  3. 03The vents are a corridor too.
  4. 04Know where the doors fail closed.

The kit

5 items

Knowing something moved is not much. It is more than nothing, which is what you have.

Light & comms

Motion Sensor Alarm

A battery sensor that chimes when something crosses it. Useful for knowing about an approach rather than preventing one.

Every door in a sealed structure is either an exit or a wall, depending on this.

Tools

Crowbar Pry Bar

Leverage for opening what will not open. Also a lever, a nail puller and a hammer.

Preserves your night vision and does not announce which corridor you are in.

Light & comms

Red Filter Flashlight

Red light preserves dark adaptation and travels less far, so it is visible to you and not to everyone else.

If you must split up, at least be wrong together.

Light & comms

Two Way Radios

Short-range voice between people out of shouting distance. Real range is a fraction of the packaging claim.

Everything you will grab in the dark has an edge.

Tools

Heavy Work Gloves

Hand protection that still allows grip. Leather palms outlast coated fabric.

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